5th year studio work, Fall 2015, American University of Sharjah
Per_form_active urbanism: City as Playground and Production
City as both Playground and Production
We will be looking at opportunities for the replacement of the hierarchical forms of urban organization with self-managed, non-hierarchical ones, the studio speculates alternative city spaces that can replace the ever-increasing need for work, education, healthcare, culture and leisure facilities and the lack of spaces for production – cultural, material fabrication, services, leisure, etc. Our challenge is to make a city space compact and affordable by re-utilizing its empty or vacant spaces what it is able to gather and transmit.
We will begin the year by making and testing imaginative tools for play. Materialization plays a primary role throughout the semester. Our techniques will explore the beauty of incompleteness and temporality when combined with permanent details. Dubai’s programs and spatiality are continuously transformed while its architecture is defined by a series of concrete facts. It is this combination of adoptability and preciseness that we would like to craft through making details at 1:1 (hands), 1: 5 (body), 1:20 (room) and1:1000 (city).
We will explore the potentials of formlessness in architecture in the early stages of the design process, time-based experiments with appearance that cannot be reduced to a singular figure or shape; they maintain a tendency towards change and transformation, openness and ambiguity.
1. Sensory agents (1 week)
2. Collages and hybrids (1 week)
3. Material modeling – Formation I (volume) (2 weeks)
4. Digital modeling – Formation II (surface) (2 weeks) – [The beginning of the design project]
5. Programming and siting (3 weeks)
6. System and kit of parts (1 weeks)
7. Prototyping (zoom-in) 1:1 or multiplying (zoom-out) 1:1000 (2 weeks)
8. Presentation (3 weeks)
Studio Final Review posters
Student projects and presentations