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Proto-Architectures

Structures and prototytical systems

Work of my third year architecture studio at AUS in (Spring 2017)

Moving beyond false assumptions that nurture a passive understanding of structure as an a-spatial and secondary system in architecture, the project will begin to problematize structure as an integrated system within architecture, one that is spatial, performative and poetic.

Design Stages:
1. Prototypical systems and spatial affects / ‘agents’ to correspond to a structural system
2. Proto-Architectures – strategies to structuring within a cube
3. Introduction to site (Sharjah Al Majaz waterfront park) and program (gallery)
4. Proto-type machine: material and experiential narrative and device
5. System: digital simulation, ‘perfomative’ modeling, aggregations and mul iterations
6. Narrative and programming
7. Proposal of a cultural, social and experiential interaction (in relation to site and the program), and final Representation and Fabrication

By adopting contemporary practices, such as modeling in physical and digital form, the work of the studio will attempt to go beyond some of the preconceived boundaries of architecture, notably that of the traditional sequence of site, program and proposal. A diversity of architectural approaches is expected. Contemporary architectural processes should be capable to accommodate transformation, adaptation, deterioration and unpredictable, inconsistent or changeable events and conditions. Architectural design is an adaptive process, which is engaged in a continuous transformation. The sequence of operations will start from a small scale and extend to the larger one.

Studio ARC302
Studio ARC302
Studio posters

17 Spring Studio Saad
17 Spring Studio Saad
17 Spring Studio Saad
Project by Saad

17 Spring Studio Jawaher, Prathiush and Yasmine
17 Spring Studio Jawaher, Prathiush and Yasmine
17 Spring Studio Jawaher, Prathiush and Yasmine
Projects by Jawaher, Prathiush and Yasmine

17 Spring Studio Jumanah
17 Spring Studio Jumanah
17 Spring Studio Jumanah
Project by Jumanah

17 Spring Studio Jawaher
17 Spring Studio Jawaher
17 Spring Studio Jawaher
Project by Jawaher

17 Spring Studio Hiba
17 Spring Studio Hiba
17 Spring Studio Hiba
Project by Hiba

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Project in my architecture studio by Bahar Al Bahar at the American University of Sharjah (2013)

The project proposes a precise technique to profiling (carving, slicing and sculpting) the ground to provide an infrastructure and a shelter for the settlement of refugees. An intermediate and temporary space of transition along a journey. The project uses a scripted technique to control the removal of mass as an act of making. The material fabrication is done using CNC hot wire cutter and foam.

Project in the studio by Bahar
Bahar, AUS studio project
Project in the studio by Bahar
Project in the studio by Bahar
Bahar, AUS studio project
Project in the studio by Bahar
Bahar, AUS studio project

Bahar, AUS studio project
Bahar, AUS studio project
Project by Bahar Al Bahar

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Examples of work from my Illustration and Rendering class at AUS (Spring 2017)

Collages, renderings and hybrid representations:
Machine aesthetics / Industrial object – OBJECT
Industrial Aggregate – CLUSTER
Metropolitan layering – CITY

rendering class at AUS By Farah Kazali
Farah Kazali

rendering class at AUS By Nermin Hegazy
rendering class at AUS By Nermin Hegazy
Nermin Hegazy

rendering class at AUS By Nishita Vinodrai
Nishita Vinodrai

rendering class at AUS By Joanna Fattal
Joanna Fattal

rendering class at AUS By Asmaa Abu Assaf
Asmaa Abu Assaf

rendering class at AUS By Amer Madhoun
Amer Madhoun

rendering class at AUS By Marwah Osama
rendering class at AUS By Marwah Osama
Marwah Osama

Mariam Korschi
rendering class at AUS By Mariam Korschi

Dipesh Kotwani
rendering class at AUS By Dipesh Kotwani

Shaima Abu Sheikha
rendering class at AUS By Shaima Abu Sheikha
rendering class at AUS By Shaima Abu Sheikha

Avin Gamage
rendering class at AUS By Avin Gamage

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Invited contributor to the forthcoming issue Uncommon+ Dubai

At the centre of the spinning, exponential growth rate of the Gulf is the glittering city of Dubai. Avoiding the lavish and the over-photographed, the over-stylised and the over-hyped, the editor and the contributors share intimate tales from behind the impressive skyscrapers, the walled-in villas and the market alleyways. This is a walk through with the city’s inhabitants as you witness the development, the glitz and the glamour through stories and along routes as individual as the many languages spoken here.

Aficionados of the Unhomely Center and the Idio(t)syncrasy of the Periphery article by George Katodrytis
…Yet the unsettling qualities of the center have become mysterious, dense and engaging. This is what makes Dubai a true city of production. Every space is used, everybody is busy and everything is consumed as if in a state of endless transaction. It is a total lifestyle and a system of operations for survival. Nothing is in excess and nothing is wasted. Like physics engine all is interactive, performative and material. There is no architectural past to romanticize, only the future to fantasize about, and a present to consume: direct urbanism.


Uncommon Dubai
Uncommon Dubai
Uncommon Dubai
Uncommon Dubai
Uncommon Dubai
Above photographs and collages by George Katodrytis

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Fifth Year Architecture Studio work (ARC502 AUS, Spring 2016): The Architecture of Remoteness: Imaginary Mutations This semester the studio will continue to investigate new relations between the territories of science, nature and fiction. The work will combine digital and analogue techniques that often see the work moving between digital and manually crafted images, collages and models several times during the composition of a drawing. The project for this semester we will continue the investigation of time-based programs explored through the relationship between machines, landscapes as infrastructures and temporariness in architecture. We will begin by a dynamic condition and observation (such as a fragment or material behavior) as an agent to generate collages and models. The process will then will follow digital / scripted iterations or material behaviors tests leading to fabrication and representation. Sequence: (form_de_form_re_form_trans_form_in_form_super_form) Design Stages: 1. Catalyst 2. Mutations 3. Remoteness 4. Setting 5.1. Digital Process 5.2. Physical Process 6. Vessel 7. Materiality 8. Model and Representation

Studio at AUS, spring 16 Poster
Studio at AUS, spring 16 Poster
Studio Posters

Studio at AUS, spring 16
Studio at AUS, spring 16
Studio at AUS, spring 16
Studio at AUS, spring 16
Studio at AUS, spring 16
Studio at AUS, spring 16
Studio at AUS, spring 16
Studio at AUS, spring 16
Studio at AUS, spring 16
Studio at AUS, spring 16
Studio at AUS, spring 16
Studio at AUS, spring 16
Studio at AUS, spring 16
Studio at AUS, spring 16
Studio at AUS, spring 16
Studio at AUS, spring 16
Studio at AUS, spring 16
Studio at AUS, spring 16
Studio at AUS, spring 16
Studio at AUS, spring 16
Studio at AUS, spring 16
Studio at AUS, spring 16
Studio at AUS, spring 16
Student work

Studio at AUS, spring 16
With my students

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